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Interaction Design

Week 04

Wireframes - Review

On a global level:

  • Motivate users to engage the content.
  • Provide the user clear guidance and options to navigate the content.
  • Create an interactive journey or a clear path through the information.
  • Give the user control
  • Allow them to go where they want, when they want.
  • Make the experience as easy and intuitive as possible.
  • Make information gathering seemless.
  • Provide a framework or context for the content or experience.

Wireframes - components

  • Wireframes should show actions and results
  • User Flow
  • On screen elements
  • Interactive elements
  • Interaction design

Illustrator

  • Illustrator Tools
  • Exercise 01 - PDF
  • Using Multiple Artboards
  • Illustrator for UX Design - Lynda.com
  • Interface Compare

  • Sample File
  • Work Flow

  • Photoshp Etiquette
  • The Post-PSD Era of Web Design
  • The Post-PSD Era - Another View
  • Style Tiles
  • WebStiles
  • Obtaining Sign-off without Mockups
  • Style Guide Boiler Plate
  • Rogers Self-Service Page

  • Interface File - image
  • Interface Review

    Readings

  • Intro to Graphic Design - interactive reading

    Quick Tip

  • Color Selection
  • Beach Images
  • Creating Custom Color Tables
  • Fitt's Law

  • Overview
  • Law of Diminishing Return
  • Interaction Layout

  • Interactive layouts are not print layouts
  • Make the user believe and become immersed
  • Interface Example
  • Using a Grid

  • Grid PSD
  • Grid Markup
  • Layer Blends

  • Layer Blending - Defined
  • Example

    Homework Readings - Homework

  • Color Theory
  • Color Definitions
  • Color and Mood

  • Interactive Multimedia 2022-2023